Week 11 (September 14 – 21)

I spent a while figuring out how to plug the Sunburn Framework into my game state management system. Then I tried plugging my camera movement and input classes into Sunburn. Didn’t work so well for the player, but it was great for non player objects that I wanted to move around. I decided to rewrite my movement code and save what I had made for non player objects into a holder class.

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