Author Archives: chrispetersinc

September 30 – October 2 2012

I figured out the rivers.   Realistic rivers are VERY CPU heavy.  I think I spent 16 hours trying to tweak it.  Until some genius with a lot of time on her/his/its hands figures something better out, I’m dropping reflections out. … Continue reading

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September 26 – 29 – 2012

After an honest week of focusing on my day job, I was ready to get back to work on my project. I wish I could have worked on this during the week, but I did get the chance to think … Continue reading

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(September 22 – 25)

I zipped up all of my code, archived it, and created a new Sunburn Professional project. I decided to purchase Sunburn Professional because of the great world editor and the complete programmatic control over everything in that world editor. I … Continue reading

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Week 11 (September 14 – 21)

I spent a while figuring out how to plug the Sunburn Framework into my game state management system. Then I tried plugging my camera movement and input classes into Sunburn. Didn’t work so well for the player, but it was … Continue reading

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Weeks 9-10 (September 1 – 13)

So Guild Wars 2 game out at the end of August. Did I mention I was a gamer? Yeah so I had to check this out. I also ran into a slew of house projects that my girlfriend was sick … Continue reading

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Month 2 (August 2012)

I started researching terrain collision detection.  It turns out this is not easy.  I created a class that took the mesh data of models passed through and checked to see if they collided with my player object.  My end result … Continue reading

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Month 1 (July, 2012)

I needed to decide on a language.  My initial search on where I should start with that turned up hundreds of other people asking the same question, and almost always getting the same answer.  I will paraphrase a few common … Continue reading

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