Category Archives: Game Development
September 30 – October 2 2012
I figured out the rivers. Realistic rivers are VERY CPU heavy. I think I spent 16 hours trying to tweak it. Until some genius with a lot of time on her/his/its hands figures something better out, I’m dropping reflections out. … Continue reading
September 26 – 29 – 2012
After an honest week of focusing on my day job, I was ready to get back to work on my project. I wish I could have worked on this during the week, but I did get the chance to think … Continue reading
(September 22 – 25)
I zipped up all of my code, archived it, and created a new Sunburn Professional project. I decided to purchase Sunburn Professional because of the great world editor and the complete programmatic control over everything in that world editor. I … Continue reading
Week 11 (September 14 – 21)
I spent a while figuring out how to plug the Sunburn Framework into my game state management system. Then I tried plugging my camera movement and input classes into Sunburn. Didn’t work so well for the player, but it was … Continue reading
Weeks 9-10 (September 1 – 13)
So Guild Wars 2 game out at the end of August. Did I mention I was a gamer? Yeah so I had to check this out. I also ran into a slew of house projects that my girlfriend was sick … Continue reading
Month 2 (August 2012)
I started researching terrain collision detection. It turns out this is not easy. I created a class that took the mesh data of models passed through and checked to see if they collided with my player object. My end result … Continue reading
Month 1 (July, 2012)
I needed to decide on a language. My initial search on where I should start with that turned up hundreds of other people asking the same question, and almost always getting the same answer. I will paraphrase a few common … Continue reading
A beginner starts programming a game…
Hi there! I thought I’d post my experience in creating a video game while I do it. Everything until the last post has been post-dated back to the time it was done, and I’ll be keeping this updated from now … Continue reading